Modern Warfare 2019 – Weapons Sound Re-design Reel
Audio from our latest release at Bulkhead Interactive
Professional Counter-Strike player GeT_RiGhT comments on the audio for PROMOD
PROMOD is a passion project developed by Bulkhead Interactive which captures the essence and nostalgia of the classic modification for Call of Duty 4, ‘Promod’.
PROMOD was developed with the goal of becoming a successful Esport. Having grown up playing many years of Esports myself, I knew how critical the audio would be for providing player feedback and satisfaction.
I led a small team of Sound Designers & Programmers and handled all of the audio direction. I exercised my knowledge in audio design, implementation with Wwise/UE4 and mixing to ensure that our players can easily locate the position of enemies through footsteps and gunshots. Because player feedback and information is crucial, we used a variety of subtle sound cues to ensure the player is always aware of the current round/game states.
I am particularly pleased with the firearm foley and the hitmaker/kill confirmed audio. Had we been granted more time, we would have explored adding more apparent reverbs and IRs to help the foley sit in the world more convincingly.
Smoke grenade ability Sound Redesign for Brimstone from Valorant. (Footage owned by Riot Games).
BF1 Inspired Orchestral
A short musical piece I wrote, which was greatly inspired by Dice’s Battlefield 1.
Gunshot Sounds for Games
This video demonstrates my process for designing and integrating fully-automatic weapon audio in Wwise.
Demonstration of gunshot sound design in open, indoors and urban environments. (Footage owned by New World Interactive).
- Sound Devices Mix Pre-D
- Rode NT1-A
- Rode NTG2
- Rode NT4
- Zoom H4n
- Sure SM57
- Yamaha HS 8 (Pair)
- Beyerdynamic DT 150’s
- Rode Blimp 2.0
Professional Sound Designer based in the UK.
Thanks for stopping by! Feel free to check out my reel and various other videos from my YouTube that I’ve highlighted on this page.
After graduating from University of Hull with a BA Hons in Creative Music Technology in 2012, I built up a chunky portfolio working on various independently developed first-person shooters such as Islands of Nyne and Battalion 1944. I am employed full-time for Bulkhead Interactive based in Derbyshire, working on some fantastic projects that I can’t wait to share with you!
“Tom joined our team soon after No More Room in Hell’s beta release v1.05. He came forward with an outstanding portfolio looking to volunteer as a Sound Designer for our project. His sounds are nothing short from exceptional. Tom communicates very well with myself and with the rest of the team and has worked very hard towards our new beta release (1.06). It’s clear through Tom’s work that he has a very good understanding of the principles behind building video games and has provided innovative ways to conquer audio related problems by working closely with our programming department”.
“Tom is a very hard working individual who continues to surprise myself and the rest of the team with his ability to design and create sound effects for our every need. With a good understanding of audio implementation through UDK and fantastic communication skills with both myself and our programmer, Tom has proved to be a valued part of our team. He is very passionate about audio and video games, which is reflective in his work”.
“We hired Tom to work on War of Rights early in 2015. What surprised me about his work was that he pushes to record all of his own sounds by either venturing out into the field or recording in the studio, which allows him to quickly create good sounds, even in a time constrained situation. Tom cares a lot about his craft, is always very quick to reply to any questions I may have and don’t mind throwing in a few extra hours if it allows for a more polished product”.
“I’ve had the pleasure of working with Tom for Octoshark Studios for our first release Pirates, Vikings, & Knights 2 (PVK2.) Tom is everything we could ask for in a sound designer and more. He is a fast and hard worker who always delivers quality sound for our developers, but more importantly he is a great communicator and a joy to work with. His sound design skills and leadership make him one of our most dependable and flexible teammates”.
Get in touch if you have any questions!