Modern Warfare – Weapons Sound Re-design Reel
Sound Designer based in Stockholm.
Thanks for stopping by! Originally from the UK, I am currently living in Stockholm, working for EA DICE as a Senior Sound Designer. With 10+ years of experience as a videogame sound designer, I found myself focussing more and more on firearms sound design for first-person shooters. I have experience both as a specialist in firearms, but also leading and directing audio entirely for videogame projects.
Feel free to get in touch if you want to chat sound design, music, boardgaming and most other things!
- Sound Devices Mix Pre-D
- Rode NT1-A
- Rode NTG2
- Rode NT4
- Zoom H4n
- Sure SM57
- Yamaha HS 8 (Pair)
- Beyerdynamic DT 150’s
- Rode Blimp 2.0
“Tom joined our team soon after No More Room in Hell’s beta release v1.05. He came forward with an outstanding portfolio looking to volunteer as a Sound Designer for our project. His sounds are nothing short from exceptional. Tom communicates very well with myself and with the rest of the team and has worked very hard towards our new beta release (1.06). It’s clear through Tom’s work that he has a very good understanding of the principles behind building video games and has provided innovative ways to conquer audio related problems by working closely with our programming department”.
“Tom is a very hard working individual who continues to surprise myself and the rest of the team with his ability to design and create sound effects for our every need. With a good understanding of audio implementation through UDK and fantastic communication skills with both myself and our programmer, Tom has proved to be a valued part of our team. He is very passionate about audio and video games, which is reflective in his work”.
“We hired Tom to work on War of Rights early in 2015. What surprised me about his work was that he pushes to record all of his own sounds by either venturing out into the field or recording in the studio, which allows him to quickly create good sounds, even in a time constrained situation. Tom cares a lot about his craft, is always very quick to reply to any questions I may have and don’t mind throwing in a few extra hours if it allows for a more polished product”.
“I’ve had the pleasure of working with Tom for Octoshark Studios for our first release Pirates, Vikings, & Knights 2 (PVK2.) Tom is everything we could ask for in a sound designer and more. He is a fast and hard worker who always delivers quality sound for our developers, but more importantly he is a great communicator and a joy to work with. His sound design skills and leadership make him one of our most dependable and flexible teammates”.