Using audio to bring your game to life can be a daunting and complicated process. Here are the key features you need to consider when adding audio to your game.
It is important that games have their own audio signature. To ensure that your game stands out from the rest, I can help you decide on an audio style that compliments your game perfectly.
Whether you’re producing the next big military shooter or a simple mobile app, I can create sound effects for each and every aspect of your game. From weapons and vehicles, to characters, ambiances, creatures and user experience effects.
Creating audio samples is only half of the job. Using audio tools like Wwise, Fmod or built-in audio engines, I will ensure that the sound trigger appropriately within the game world. Implementation techniques allow us to create very dynamic, cinematic and realistic audio.
Creating original audio is important. This is why I record as many sounds as I can from scratch. With access to one of the best equipped recording studios in the North East of England, and my personal arsenal of professional recording equipment, I can record audio at the highest possible quality.
A key part of the implementation process is mixing. Here we adjust the volume of sounds so that everything sits into the world seamlessly. You must also be sure to attenuate the sounds so that they enter the player’s audio field correctly. For instance, you can only hear an insect up close, but you would hear an explosion from miles away.
TRAILERS AND PROMOTION
Trailers, promotional content and idents all need sound effects too. My skills aren’t limited to sound design for games, I have lots of experience working to video.
Professional Sound Designer based in the UK.
After graduating from University of Hull with a BA Hons in Creative Music Technology, I have been creating a name for myself in the independent game development scene. I have been the Audio Director for games such as War of Rights and No More Room in Hell, as well as being the Sound Designer on a selection of games such as Days of War, Skywind and many more.
Experience working with industry professionals.
I have been fortunate enough in my career to be given the opportunity to work alongside industry professionals from companies such as Ubisoft, Bethesda and Crytek. I focus on utilising my knowledge in both sound creation and audio implementation to provide a clean, cinematic and/or realistic audio experience. My specialties are in the Action and Fantasy genres, however given the opportunity I would be be more than qualified to create audio for any genre.
- Sound Devices Mix Pre-D
- Rode NT1-A
- Rode NTG2
- Rode NT4
- Zoom H4n
- Sure SM57
- Yamaha HS 8 (Pair)
- Beyerdynamic DT 150’s
- Rode Blimp 2.0
I offer free consultations to developers who are interested in finding out what a dedicated audio designer can bring to their project.
“Tom joined our team soon after No More Room in Hell’s beta release v1.05. He came forward with an outstanding portfolio looking to volunteer as a Sound Designer for our project. His sounds are nothing short from exceptional. Tom communicates very well with myself and with the rest of the team and has worked very hard towards our new beta release (1.06). It’s clear through Tom’s work that he has a very good understanding of the principles behind building video games and has provided innovative ways to conquer audio related problems by working closely with our programming department”.
“Tom is a very hard working individual who continues to surprise myself and the rest of the team with his ability to design and create sound effects for our every need. With a good understanding of audio implementation through UDK and fantastic communication skills with both myself and our programmer, Tom has proved to be a valued part of our team. He is very passionate about audio and video games, which is reflective in his work”.
“We hired Tom to work on War of Rights early in 2015. What surprised me about his work was that he pushes to record all of his own sounds by either venturing out into the field or recording in the studio, which allows him to quickly create good sounds, even in a time constrained situation. Tom cares a lot about his craft, is always very quick to reply to any questions I may have and don’t mind throwing in a few extra hours if it allows for a more polished product”.
“I’ve had the pleasure of working with Tom for Octoshark Studios for our first release Pirates, Vikings, & Knights 2 (PVK2.) Tom is everything we could ask for in a sound designer and more. He is a fast and hard worker who always delivers quality sound for our developers, but more importantly he is a great communicator and a joy to work with. His sound design skills and leadership make him one of our most dependable and flexible teammates”.
Get in touch for a quote or if you have any questions!