Using audio to bring your game to life can be a daunting and complicated process. Here are the key features you need to consider when adding audio to your game.


It is important that games have their own audio signature. To ensure that your game stands out from the rest, I can help you decide on an audio style that compliments your game perfectly.


Whether you’re producing the next big military shooter or a simple mobile app, I can create sound effects for each and every aspect of your game. From weapons and vehicles, to characters, ambiances, creatures and user experience effects.


Creating audio samples is only half of the job. Using audio tools like Wwise, Fmod or built-in audio engines, I will ensure that the sound trigger appropriately within the game world. Implementation techniques allow us to create very dynamic, cinematic and realistic audio.


Creating original audio is important. This is why I record as many sounds as I can from scratch. With access to one of the best equipped recording studios in the North East of England, and my personal arsenal of professional recording equipment, I can record audio at the highest possible quality.


A key part of the implementation process is mixing. Here we adjust the volume of sounds so that everything sits into the world seamlessly. Powerful middleware can be used to create a dynamic mix so the player hears everything they need to.


Trailers, promotional content and idents all need sound effects too. My skills aren’t limited to sound design for games, I have lots of experience working to video.


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Professional Sound Designer based in the UK.

After graduating from University of Hull with a BA Hons in Creative Music Technology in 2012, I have been creating a name for myself in the independent game development scene. I am a full-time freelance Sound Designer, currently providing audio assets for games such as Islands of Nyne, War of Rights and No More Room in Hell 2.

Experience working with industry professionals. 

I have been fortunate enough in my career to be given the opportunity to work alongside industry professionals from companies such as Ubisoft, Bethesda and Crytek. I focus on utilising my knowledge in both sound creation and audio implementation to provide a clean, cinematic and/or realistic audio experience. My specialty is in First Person Shooters, however given the opportunity I would be be more than qualified to create audio for any genre.


  • Sound Devices Mix Pre-D
  • Rode NT1-A
  • Rode NTG2
  • Rode NT4
  • Zoom H4n
  • Sure SM57
  • Yamaha HS 8 (Pair)
  • Beyerdynamic DT 150’s
  • Rode Blimp 2.0



Get in touch for a quote or if you have any questions!